![]() ![]() Fortunately, you can do 1v1 games if you just join a 1v1 server with your friend at the same time, so this is a pretty minor issue in the grand scheme of things. From checking in the forums it might be something a bit more complicated relating to how the firewall / networking works on the phone. ![]() I tried using “PDL_SetFirewallPortStatus” to enable access to the Galcon port, but that didn’t seem to improve it. I got a report from a user that local multiplayer wasn’t working, and it seems that is the case. Item 4: Local multiplayer not working – Minor, no solution found When I asked our interface team about this, they say that the switch is a “ringer mute” switch, not a general system mute, so it doesn’t affect the volume of game or navigation programs.” So, yeah, sorry, nothing I can do about this. I did a bit of searching in the Palm developer forums and found this answer: “No, the mute slider can’t be checked. Item 3: Respect the phone’s mute switch – Not a bug So for now, I’m leaving this issue as-is, since I don’t think it would be an improvement to change how it works now. And when you are really done playing anyways, it’s best to quit the game anyways. Galcon ez 2010 update#I considered reducing this to 0%, but if you are paused while in a multiplayer game you might want to be able to see the occasional visual update to the game. This is probably due to OpenGL rendering, which I really don’t need to continue doing when the app is minimized. One user noticed Galcon was still using 2% cpu when minimized. Item 2: Reduce idle CPU usage – Minor, no ideal solution The user can still tap the gesture area to minimize the app. The PDK does not have a PDL_MinimizeApp() function or anything yet, so I’ll just leave it as is now. I could have it quit, but I’m not sure that would be better. The only shortfall of this fix is that when you use the back gesture from the main menu the app doesn’t minimize, it just sits there. Galcon ez 2010 android#(The Android work I’m building on took a good day, so enjoy the back features, they work throughout the whole game!) The nice thing is due to all my work on the Android port where users demanded back button support, I had already added this feature! So coding this only took about 5 minutes. I just capture the SDL key event for SDLK_ESCAPE and handle that as a “back” button. Item 1: Back gesture quits the app – Resolved, 95% Wow, it’s great to see how many people have been enjoying Galcon for the Palm Pre Plus! I have gotten some really great feedback, so I’ve put together an update! All of the in-game issues are related to the integration with the WebOS features, so I’m documenting the bug report and the solution here. ![]()
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